﻿#pragma once
#include "IObject.h"
#include "Input.h"

class CKitty: public IObject
{
private:
	CSprite * mpKitty;

	void GoLeft();
	void GoRight();
	void Stop();
	void Jump();
public:

	CKitty();
	void LoadContent(LPD3DXSPRITE spriteHandler);
	void Input();
	void Update(int gameTime);
	void Render();
	void UnloadContent();

	~CKitty();
};

